Two-Dimensional Kinematics: Motion in a Plane with Example Problems

Understanding two dimensional kinematics and projectile motion in a plane.

Estimated reading time: 8 minutes

Kinematics is the study of motion without considering the forces causing it. While one-dimensional motion is relatively simple, most real-world motion occurs in two or three dimensions. Therefore, understanding two-dimensional kinematics is crucial for analyzing the motion of projectiles, vehicles, aircraft, and even celestial bodies.

In short, this article will explore motion in a plane, projectile motion, relative velocity in two dimensions, and uniform circular motion to develop a comprehensive understanding of two-dimensional kinematics.

Difference Between One-Dimensional and Two-Dimensional Motion

FeatureOne-Dimensional MotionTwo-Dimensional Motion
Path of MotionStraight lineCurved or angular path
ComponentsOnly one (x or y)Two (x and y)
ExamplesA car moving on a straight roadA projectile in flight

Applications of Two-Dimensional Kinematics in Real Life

  • Projectile motion: For example, the motion of a soccer ball, basketball, or javelin in flight.
  • Navigation: Ships and aircraft move in two dimensions, because they require precise calculations.
  • Sports physics: Specifically, analyzing the curved trajectory of a golf ball or a baseball pitch.
  • Space exploration: The motion of both satellites and planetary orbits follows two-dimensional kinematics principles.
Moon trajectory
Fig 1. Orbital Trajectory of the Moon Projected into 2 Dimensions

How to Analyze Motion in Two Dimensions?

Understanding Vectors in Two-Dimensional Motion

Since motion in two dimensions involves both horizontal and vertical components, we use vectors to represent displacement, velocity, and acceleration.

A vector has both magnitude and direction. For example, a car moving 60 km/h north has both a speed (scalar magnitude) and a direction.

Vector Components

A vector \mathbf{A} in two dimensions can be broken down into:

    \[A_x=A\cdot \cos{\theta}\]

    \[A_y=A\cdot \sin{\theta}\]

Here, \theta is the angle the vector makes with the horizontal x-axis.

Using the Pythagorean Theorem for Displacement

To find the total displacement when an object moves in two directions, we use the Pythagorean theorem:

    \[R=\sqrt{x^{2}+y^{2}}\]

where x and y are the horizontal and vertical displacements.

Therefore, x=r \cos {\theta}, y =r sin{\theta}

Equations of Motion in Two Dimensions

Kinematic equations apply separately to x and y components in two-dimensional motion.

    \[v_x=u_{x}+a_{x}t\]

    \[v_y = u_{y} + a_{y} t\]

    \[s_x = u_{x} t + \frac{1}{2} a_{x }t^{2}\]

    \[s_y = u_{y} t + \frac{1}{2} a_{y} t^{2}\]

Since motion in the x-direction and y-direction are independent, we analyze them separately using these equations.

Projectile Motion

Definition and Characteristics

Projectile motion is specifically, a type of two-dimensional motion where an object moves under the influence of gravity alone. The horizontal velocity remains constant, while the vertical velocity changes due to acceleration from gravity.

Projectile Motion
Fig 2. Projectile Motion in Two Dimensions

Key Characteristics of Projectile Motion:

  1. The only force acting on the projectile is gravity (assuming no air resistance).
  2. Motion in the horizontal direction is uniform (constant velocity).
  3. Motion in the vertical direction is accelerated (due to gravity \mathbf{g}=9.8 ms^{-2}).
  4. The trajectory is parabolic, in other words, the object follows a curved path.

Components of Projectile Motion: Horizontal and Vertical

  • Horizontal Motion: No acceleration (a_x = 0), so velocity remains constant.
  • Vertical Motion: Accelerated motion (a_y = -g), following the equations of motion.

Equations for Projectile Motion:

    \[x=ut \cos⁡{\theta}\]

    \[y=u t\sin⁡{\theta}- \frac{1}{2}gt^{2}\]

    \[v_y=u \sin{\theta}- gt\]


Relative Motion in Two Dimensions

Definition and Concept

Relative velocity describes the velocity of one object as observed from another moving object.

If two objects A and B have velocities \mathbf{v_A} and \mathbf{v_B}, then the velocity of A relative to B is:

    \[\mathbf{v_{AB}}=\mathbf{v_A}-\mathbf{v_B}\]

    \[\mathbf{v_{AB}}= (v_{A_x}-v_{B_x}) \mathbf{\hat{i}} + (v_{A_y} - v_{B_y})\mathbf{\hat{j}}\]

 

Similarly, the velocity of B relative to A is:

    \[\mathbf{v_{AB}}=\mathbf{v_A}-\mathbf{v_B}\]

    \[\mathbf{v_{BA}}= (v_{B_x}-v_{A_x}) \mathbf{\hat{i}} + (v_{B_y} - v_{A_y})\mathbf{\hat{j}}\]

 

Relativity applies to Physics, not Ethics

-Albert Einstein

Examples of Relative Motion in Two Dimensions:

  • A boat crossing a river with a current.
  • An airplane flying in the presence of wind.
2 Boats
Fig 3 An example of Relative Velocity in 2 Dimensions as experienced by 2 Boats

Uniform Circular Motion

Definition and Characteristics

Uniform circular motion occurs when an object moves along a circular path with constant speed but changing direction. Therefore, this is a type of two-dimensional kinematics.

The velocity of the object is tangential to the circular path, and consequently, the acceleration (centripetal acceleration) always points toward the center of the circle.

It’s not foreign for me to be talking about my problems in circles.
-Mathew Perry

Equations for Uniform Circular Motion

  • Centripetal acceleration: a_c=\frac{v^{2}}{r}\mathbf{(-\hat{r})} where v is the speed and r is the radius of the circular path. \mathbf{(-\hat{r})} indicates radially inward direction.
  • Centripetal force: \mathbf{F_c}=\frac{m v^{2}}{r} \mathbf{(-\hat{r})}

For Example:

  • Motion of a satellite around Earth.
  • A car turning in a circular track.
Uniform Circ Motion
Fig 4. Uniform Circular Motion of Ferris Wheel

Example Problems

Problem 1: Projectile Motion – Finding Maximum Height

Problem Statement:

In case, an American football is thrown with an initial velocity of 25 m/s at an angle of 40° above the horizontal. Then, calculate the maximum height reached by the ball.

Solution:

The maximum height is reached when the vertical velocity becomes zero.

Given:

  • Initial velocity \mathbf{u} = 25 ms^{-1}
  • Angle \theta = 40^{o}
  • Acceleration due to gravity \mathbf{g} = 9.8 m s^{-2}

Step 1: Find the Initial Vertical Velocity

Since, the vertical component of velocity is:
u_y = |\mathbf{u}| \sin{\theta}= 25 \sin{ 40^{o}}
u_y = \mathbf{16.07 ms^{-1}}

Step 2: Use the Kinematic Equation for Projectile Motion

Then, using the equation: v_{y}^{2} = u_{y}^{2} - 2 g h_{max}

At maximum height, v_y = 0, so:
0 = (16.07)^{2} - 2*(9.8) h_{max}
Solving for h_{max}:
h_{max }= \frac{16.07^{2}}{2 * 9.8} = \mathbf{13.2 m}

Answer: Hence, the maximum height is 13.2 m.


Problem 2: Relative Velocity – Boat Crossing a River

Problem Statement:

Initially, a boat is trying to cross a 200-meter-wide river flowing at 4 m/s. The boat’s speed in still water is 10 m/s. If the boat is pointed straight across the river, determine:
a) The time taken to cross.
b) The boat’s actual velocity.

Relative Velocity
Fig 5. Relative Velocity of Boat

Solution:

Step 1: Time to Cross the River

Since the boat moves straight across, its effective velocity in the perpendicular (y) direction is:
u_y = 10 m/s

Since, time taken:
t = Width of River / Boat’s Speed in y-direction
t = 200 / 10 = 20 s

Step 2: Find the Actual Velocity of the Boat

Because the boat’s motion is in two dimensions, it has two velocity components:

  • u_y = 10 m/s (across the river)
  • u_x = 4 m/s (due to river current)

Then, using the Pythagorean theorem:

    \[u_{actual }= \sqrt{(u_{x}^{2} + u_{y}^{2})} = \sqrt{4^{2} + 10^{2}}= \sqrt{116} = \mathbf{10.77 m/s}\]

Answer: Hence,

  • (a) The boat takes 20 s to cross the river.
  • (b) The actual velocity of the boat is 10.77 m/s.

Problem 3: Uniform Circular Motion – Finding Centripetal Force

Problem Statement:

Given that, a 1,000 kg car is moving along a circular track of 50 m radius at a speed of 20 m/s. Then, calculate the centripetal force acting on the car.

Solution:

Since, the formula for centripetal force is:

    \[|\mathbf{F_c}| = \frac{m u^{2}}{ |\mathbf{r}|}\]

Thereafter, substituting values:

    \[|F_c| = \frac{1000 \cdot 20^{2}}{ 50}\]

    \[\mathbf{F_c} = 400000 / 50 = 8000 N (\mathbf {-\hat{r}})\]

Answer: Hence, the centripetal force acting radially inward on the car is 8000 N.


Problem 4: Projectile Motion – Finding the Range of a Projectile

Problem Statement:

Initially, a projectile is launched at 30 m/s at an angle of 50°. Then, find the horizontal range of the projectile.

Solution:

Since, the formula for range in projectile motion is:

    \[|\mathbf{R}| = \frac{u^{2}\cdot \sin {2\theta}}{g}\]

Thereafter, substituting values:
R = \frac{(900 \sin{100^{o}})}{9.8} = \frac{(900 *0.9848)}{9.8}

    \[\mathbf{R} = 90.43 \text{ m }( \mathbf{\hat{i}})\]

Answer: Hence, the range of the projectile is 90.43 m in the x-direction.


Problem 5: Two-Dimensional Motion – Finding Final Velocity

Problem Statement:

Given that, a ball is thrown with an initial velocity of 15 m/s at an angle of 37°. Then, find the speed of the ball after 2 seconds.

Solution:

Step 1: Break Velocity into Components

Initial velocity components:
u_x = 15\cdot \cos{37^{o}} = 15 * 0.7986 = 11.98 m/s
u_y = 15 \cdot \sin{37^{o}} = 15 * 0.6018 = 9.03 m/s

Step 2: Find Vertical Velocity After 2 Seconds

Then, using the equation v_y = u_{y} + a \cdot t:
v_y = 9.03 - (9.8 * 2)
v_y = -10.57 m/s

Step 3: Find the Final Speed

Thereafter, using the Pythagorean theorem:
|\mathbf{v}| = \sqrt{u_{x}^{2} + v_{y}^{2}}
|\mathbf{v}| = \sqrt{11.98^{2} + (-10.57)^{2}}

    \[|\mathbf{v}| =15.98 m/s\]

Answer: Hence, the speed of the ball after 2 seconds is 15.98 m/s.


Conclusion

Hence, we have learnt that two-dimensional kinematics is crucial for understanding real-world motion, from projectile problems to relative motion and circular motion. Therefore, by breaking motion into vector components and applying kinematic equations separately to horizontal and vertical directions, we can analyze and solve motion problems effectively.

References

  1. Kamberaj, H. (2021). Two- and three-dimensional motion. In Classical mechanics (pp. 55–76). De Gruyter. https://doi.org/10.1515/9783110755824-004
  2. Gea-Banacloche, J. (2017). University physics I: Classical mechanics. University of Arkansas Open Educational Resources. https://doi.org/10.54119/NDLA8675
  3. Flores-Garduno, E., Mancas, S. C., Rosu, H. C., & Perez-Maldonado, M. (2020). Planar motion with Fresnel integrals as components of the velocity. arXiv preprint arXiv:2005.09060. https://doi.org/10.48550/arXiv.2005.09060
  4. Khorrami, M., Aghamohammadi, A., & Aghamohammadi, C. (2023). Slipping and rolling on a rough accelerating surface. arXiv preprint arXiv:2307.15836. https://doi.org/10.48550/arXiv.2307.15836
  5. Halliday, D., Resnick, R., & Walker, J. (2013). Fundamentals of Physics Extended (10th ed.). John Wiley & Sons.
  6. Serway, R. A., & Jewett, J. W. (2014). Physics for Scientists and Engineers with Modern Physics (9th ed.). Cengage Learning.

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